Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, 16 March 2010

FF + iPod = Hours of Amazingness


About two weeks ago SquareEnix - the company behind the Final Fantasy series - made the first two games in the franchise available to buy in the iTunes store. This prompted a lot of comments like "I had no idea these were coming to iPod" and "this is the best game I've ever bought for my iPod". It also had some angry, rather ungrateful people saying "£5.49? What a rip off!" Well, consider that these games take hours - possibly 50+ hours - to complete, and then think about the amount of time it takes to complete any other games on the store. I think that might just be value for money, if you stick with it.



Anyways, it was a pleasant surprise: I bought them as soon as I could get my hands on a gift card (hey, you wouldn't dare let me loose on there, would you?) and neither of them have been a disappointment. Some people have complained about the controls but I think they're seamless - my only criticism is that some people might find the battle and menu text a little too small but it's definitely not unreadable. The improved save feature lets you save your progress whenever, wherever (except in battle) so you could even just have a quick battle or two when waiting somewhere and not lose any data. This is definitely not coming off my App List for a loooong time.

Wednesday, 8 October 2008

Spore!

Everyone seems to be going on about this game called Spore that EA have released. It's the brainchild of the guy who brought us The Sims (you can tell this post was well researched...) and basically you're supposed to start off with a little creature and then multiply, befriend or fight other little creatures in order to populate your planet more and save it. Then you can blast off into space and explore other planets.

Now, I wasn't sure if it was any good or not until I heard people saying how brilliant it was (reviewers and that sort mostly) and thought "hmm, maybe I should look into this." I thought it was only going to be for PC, which would be a real pain since I don't have any of these fancy graphics cards or anything, so imagine my delight when I heard there's a DS version!

I'm pleasantly surprised, because normally these games are PC or bust... Still I feel the need to check it out. Since I feel like I'm progressing nicely with the 3 games I purchased for my little red companion in the summer I need something to mix it up a little. A good old fashioned incredibly long and logistical game is needed!

Tuesday, 12 August 2008

Stylus Trouble... Blame Producers...

Okay so ages ago I said I'd review the three games I bought for my new DS, and here's the second about a month overdue (what?).

"The Legend of Zelda: Phantom Hourglass" is a return to the controversial days of "The Wind Waker" where everyone was up in arms about the fact that the producers had moved away from the realistic Zelda world into a cartoonish land coloured in by cel-shading. Nevertheless, it made the whole experience rather unique. It was the funniest Zelda, and this promises to be the same. Once you got past the "dodgy" graphics, it was brilliant.

Basically, it's a follow-on story from "Wind Waker" and Link is sailing the high seas with his pirate friends, including Tetra. Tetra is curious about the ghost ship and so orders her crew to go and look for it - with disastrous consequences. She is abducted and Link washes up on a far away island after he falls in the sea trying to save her (he should be used to that after washing ashore on Windmill Island after being catapulted over the Forbidden Fortress by Helvinek at the beginning of "Wind Waker". What luck). So begins a massive quest to find and invade the ghostly ship.

Everything you do is controlled by the stylus and this is incredibly difficult. The reason why this game is taking me so long just to complete the second (yes, second) island is because the controls are so fiddly. I still haven't grasped how to make Link roll, although I'm quite good at killing the jelly-like ChuChus. Also, I was stuck at sea for a while when I couldn't work out how to make the ship move (major problem!).

I just think that the other buttons could have been used more to make it easier to control. I never want to buy easy games but then I don't want ones that are so hard I can't fathom for a month. I'm a master at the other Zelda games (although anyone who knows the locations of all the poes on "Twilight Princess" should alert me) so I won't let this beat me. The characters are funny, the story, though simple, is completely engaging and the world is rendered to the same quality of "Wind Waker" - don't let the stylus put you off. Just try your best. That's what I'm doing.

Thursday, 7 August 2008

Music Meets... Video Games

Okay so a few months ago I published a short post about Quentin Tarantino being inspired by Kate Bush to direct Kill Bill because the lyrics of "The Wedding List" are so similar to the storyline of his cult bloodfest. Of course, it was a fat chance but fun!

So now I've come to you with another little musical mash-up: readers of Jamjarsuperstar will know that I've recently purchased "A Kiss in the Dreamhouse" by Siouxsie and the Banshees. If you examine that cover, near to where the images of Siouxsie Sioux's backing band are placed there is clearly the symbol of the Triforce, a recurring divine object in the Legend of Zelda series. Did Shigeru Miyamoto and his colleagues stumble upon this symbol on this album cover?

Coincidence? You decide...

Wednesday, 23 July 2008

Tactics People!


So yesterday I was ecstatic over the fact that I am now the proud owner of a Nintendo DS. Now I'm going to start reviewing, or at least commenting on, all three of the games that I bought (because of course one game is just not enough for a gaming freak like myself)!


Let's talk about Final Fantasy Tactics A2. There's really only two things you need to know about this game. Number one: it's absolutely massive with over 300 missions, more than 50 jobs and tons and tons of job combinations, and ways that you can evolve your clan members - it'll keep you occupied for hours. Number two: it's addictive from the moment you start playing it.
Your main character is Luso who is sent, on the last day of school, to clean the library as a punishment for turning up to class late nearly every day of the term. While there he finds a mysterious book that contains mostly blank pages. When he writes his name in the book as hero of Ivalice, he is transported to that world and must find a way home. On his way he meets different races and tons of different people, and must complete certain missions to write pages in the book so he can reach home safely.
It's really hard to train your chracters up because unlike most of the FF series, there are no random enemy encounters. Instead you have to accept a quest in order to fight. Basically, if you want to be powerful then you're going to have to complete lots of quests - nearly all of the jobs can only be accessed this way (for instance, I've just gained the Assassin job for completing a quest).
I love this game. It has a simple premise but is none the worse for it. Just trying to make your characters powerful enough to win a fight is hard enough - and I'm hardly any way through the game!

Tuesday, 22 July 2008

Wahoo!

Yay! I've wanted a Nintendo DS for ages! Now I finally have my greasy mits on one! I'm so happy... So, the games I bought for it were:

  • Final Fantasy: Revenant Wings
  • Final Fantasy Tactics A2
  • Legend of Zelda: Phantom Hourglass

I think I'm going to need that cooking one where it takes you through the different stages of cooking a meal little bit by little bit. I'm a rubbish chef. I need something like that to keep myself from either burning down the house of making a blackened mess on the plate. Okay, I'm not that bad but still... A little assistance would be nice.

I think I'll review these games in time... So far I've played "Tactics" the most, but that'll change. Oh, and did I mention that it's red, just like my hair and the colour of my team's strip? Oh, happy day!

Thanks to i2.iofferphoto.com/img/item for the pic!

Monday, 14 July 2008

Stuck In A Phantasy World

So at the minute I'm busy playing "Phantasy Star Online" for the Gamecube. Only offline. So basically I'm running around trying to complete all of the quests of hard mode thinking that my Force character, not unlike the one to the left, will inevitably die if I manage to reach very hard mode. Not even my Level 70 Hunter was able to reach ultimate mode. How will my little mage cope?

Maybe I should explain. On this game you have to create a character and then you'll be transported either to Episode 1 or Episode 2, depending on what you really want. Episode 2 is a nightmare to complete even on normal mode, so you end up on on the first episode, on Level 1 ready to kick some monsters where it hurts. You find that you can only explore the forest at first with its easy monsters, but then you can explore the cave, mine and ruins after you defeat the boss of each area (as you do on any game really).

You'd think that just going along defeating monsters left right and centre would get boring after a while but actually it's highly addictive and you find yourself wanting to defeat more and more monsters until you're so strong that you just have to progress somehow. On to the next difficulty level, that is.

Then you have to raise your "MAG" who is like a little guardian angel. Sometimes they'll heal you and if you raise them to a certain level they'll evolve and learn a summon spell which you can cast after you've gained 100 points of Photon Energy. Phew... Some of the "MAG"s are so ugly though (like mine, a horrible little thing called Garuda. Yuck.) that you start to wonder if it was all worth it. Only in my case it was because Forces (one of the classes you can chose when creating your character) are so weak its unbelievable.

I guess what I'm trying to say is that even though some people might think that this is a repetitive, pointless game that it's actually not, it's rather fun and your character becomes lovable. Most of the time. I've had some real failures before I raised this one to Level 55. Oh well, back to my Force...